lichess.org
Donate

Local Engine Doesn't Work and Leads to a Weird Twitching :(

Also: when analysing a game now, this happens: (engine change)

insert @ lichess.analyse.min.js?v=1768:6
(anonymous) @ lichess.analyse.min.js?v=1768:2
r @ lichess.analyse.min.js?v=1768:3
t.exports @ lichess.analyse.min.js?v=1768:2
(anonymous) @ lichess.site.min.js?v=1768:34
j @ lichess.site.min.js?v=1768:2
k @ lichess.site.min.js?v=1768:2
lichess.analyse.min.js?v=1768:6 exception while booting pnacl TypeError: this.worker.postMessage is not a function
at t.send (lichess.analyse.min.js?v=1768:6)
at new e (lichess.analyse.min.js?v=1768:6)
at t.boot (lichess.analyse.min.js?v=1768:6)
at lichess.analyse.min.js?v=1768:6
at <anonymous>
lichess.analyse.min.js?v=1768:3 Local eval failed after depth undefined TypeError: this.worker.postMessage is not a function
at t.send (lichess.analyse.min.js?v=1768:6)
at new e (lichess.analyse.min.js?v=1768:6)
at t.boot (lichess.analyse.min.js?v=1768:6)
at lichess.analyse.min.js?v=1768:6
at <anonymous>
lichess.analyse.min.js?v=1768:3 Fallback to ASMJS now
It's weird that chromium tries to use PNACL; it's not supposed to suport it.

Instead, chromium should use WASM, that's what mine does, at least.

Could you please type this in the console:

'application/x-pnacl' in navigator.mimeTypes

And paste me the result? Thanks.
Yes, they do. It works fantastically. I'm even thinking of getting a second chromium. Thanks!
They do, except the Bullet physics, same flickering as here, and doesnt load

loads and loads of errors like:

three.min.js:760 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ three.min.js:760
addPostPlugin @ three.min.js:385
THREE.WebGLRenderer @ three.min.js:481
init @ scene.js:186
moduleLoad @ main.js:9
three.min.js:671 [Violation] Added non-passive event listener to a scroll-blocking 'mousewheel' event. Consider marking event handler as 'passive' to make the page more responsive.
THREE.OrbitControls @ three.min.js:671
init @ scene.js:221
moduleLoad @ main.js:9
NaClAM.js:157 Uncaught TypeError: AM.postMessage is not a function
at NaClAM.sendMessage (NaClAM.js:157)
at animate (scene.js:292)
at HTMLDivElement.moduleLoad (main.js:10)
NaClAM.sendMessage @ NaClAM.js:157
animate @ scene.js:292
moduleLoad @ main.js:10
NaClAM.js:34 Bullet AM Running.
three.min.js:376 THREE.WebGLRenderer 51
three.min.js:380 WARNING: Too many active WebGL contexts. Oldest context will be lost.
THREE.WebGLRenderer @ three.min.js:380
init @ scene.js:186
moduleLoad @ main.js:9
three.min.js:759 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
There's been an update. Can you please try the local engine again and report errors from the console?

This topic has been archived and can no longer be replied to.