lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/HA2IOsda"] [Date "2024.05.06"] [White "ts65dn"] [Black "nataniel123"] [Result "0-1"] [UTCDate "2024.05.06"] [UTCTime "21:56:24"] [WhiteElo "1830"] [BlackElo "1529"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.40) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... b6 2. g3 g6 3. Nh3 g5 4. Nxg5 h6 5. Nxf7 Kxf7 6. d3? { (0.35 → -0.84) Mistake. c4 was best. } (6. c4 Kg6 7. a4 d5 8. cxd5 Qxd5 9. g4 Bxg4 10. Rg1 Bxe2) 6... Kg6 7. Bxh6 Rxh6 8. Bh3 Rxh3 9. Rg1?! { (-0.69 → -1.53) Inaccuracy. g4 was best. } (9. g4 Rxh2 10. Rxh2 Kh5 11. gxh5 Qe8 12. h6 Bxh6 13. Rxh6 Nxh6 14. f4 Nf7) 9... Rxg3 10. hxg3?? { (-1.61 → Mate in 16) Checkmate is now unavoidable. fxg3 was best. } (10. fxg3 d6 11. Rh1 e6 12. Nd2 Bd7 13. b4 Bc8 14. g4 Kf5 15. gxf5 exf5) 10... Ba6?? { (Mate in 16 → -0.71) Lost forced checkmate sequence. Kg5 was best. } (10... Kg5 11. g4 Kxg4 12. Rxg4 d6 13. Rxg8 Bh6 14. Rxd8 d5 15. Rxd5 e5 16. Rxe5) 11. Qd2?? { (-0.71 → -2.53) Blunder. Nd2 was best. } (11. Nd2 Bxd3) 11... Bxd3 12. Qxd3 Bh6 13. Qxd7?? { (-1.84 → -4.65) Blunder. Qxg6 was best. } (13. Qxg6 Bf4 14. Qxg8 Qxg8 15. gxf4 Qxb3 16. cxb3 Nc6 17. Rg8 Rxg8 18. Nd2 a5) 13... Nxd7 14. Nd2 Bxd2 15. Kxd2 Qf8?? { (-3.44 → Mate in 8) Checkmate is now unavoidable. e6 was best. } (15... e6 16. Rge1) 16. Rh1 Qxf2 17. Rh5?? { (Mate in 7 → -4.59) Lost forced checkmate sequence. Kc3 was best. } (17. Kc3 Qxg3 18. b4 Qxc3 19. Rh3 Qxb4 20. Rb1 Qxb1 21. c3 Qxa2 22. Rh4 Qxe2) 17... Qxe2 18. Kxe2 Kxh5 19. g4?! { (-3.65 → -4.92) Inaccuracy. Rf1 was best. } (19. Rf1 Kg6) 19... Kxg4 20. Kd2 Kf3?? { (-4.53 → Mate in 5) Checkmate is now unavoidable. Kf4 was best. } (20... Kf4 21. Rb1 Ngf6 22. c3 Re8 23. Kc2 Ke5 24. Ra1 Ng4 25. Rb1 Nh6 26. Kb2) 21. Kc3?? { (Mate in 5 → -4.62) Lost forced checkmate sequence. Ke2 was best. } (21. Ke2 Kxe2 22. Rd1 Kxd1 23. a4 Kxc2 24. a5 bxa5 25. b4 axb4#) 21... Ngf6 22. Kd4?? { (-4.15 → Mate in 7) Checkmate is now unavoidable. Kb2 was best. } (22. Kb2 Rf8) 22... Ne5 23. Kxe5 e6 24. Kxf6 c5 25. Kxe6 c4 26. bxc4 b5 27. cxb5 a6 28. bxa6 Rxa6 29. Rb1 Rxe6 30. Rb2 Re1 31. Rb1 Rxb1 32. c3 Rb4 33. cxb4 Ke4 34. a3 Kd5 35. b5 Kc6 36. bxc6# { Game ends by variant rule. } 0-1