Actually, correspondence games are already startable without being both online at the same time, or I see ghosts ;).
#21
Isn't that only for public seeks in the lobby, though? I'm not sure if the link remains valid for private games when the challenger goes offline.
And #19 brings up a good point: the OP is a bit ridiculous and couldn't phrase their issue constructively but the issue is a valid one all the same.
If the exact nature of the issue in question can be confirmed, a support ticket can be posted up at github.com/ornicar/lila/issues so that it can be tackled by ornicar or anybody willing to work on the code.
Isn't that only for public seeks in the lobby, though? I'm not sure if the link remains valid for private games when the challenger goes offline.
And #19 brings up a good point: the OP is a bit ridiculous and couldn't phrase their issue constructively but the issue is a valid one all the same.
If the exact nature of the issue in question can be confirmed, a support ticket can be posted up at github.com/ornicar/lila/issues so that it can be tackled by ornicar or anybody willing to work on the code.
iirc, I had a game started "out of the blue" after I shared a link with someone and went online, would be good to test though, just to be sure... I think even if this works with real-time games, it wouldn' t be that useful, because it times out too quickly...
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