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Exploring how Lichess' players spend their playing time, Part 1 of 2

the title implies that there will be a second part. could be a lie though, i will only believe it when i see it.
@glbert said in #3:
> the title implies that there will be a second part. could be a lie though, i will only believe it when i see it.
I like your evidence based approach :)
A blitz game can last a few seconds to it's total time control. Even if one player has 3 minutes+2 seconds and the other has 3 minutes + 2 seconds, nothing is stopping the game from lasting 6 minutes and some seconds.
The only way to really know how much time we are spending on lichess is adding up all the minutes that both players did during the game. It's not the hour available to play one game, it's the total time spend on the game. Looking at one player is only half the game. There is pondering time which comes from the opponent clock.

Just because players have an hour each does not mean they will be playing for 2 hours. It's the total time to complete one game that should have been looked at and not each category of clock settings.

If someone gave you a million hours to play one game and you used 5 seconds to end the game. Then your addiction is not calculated on a million but on the 5 seconds of being in front of the chessboard, irrelevant of if it was your turn to play of not.
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I'd love to see data on what proportion of games are analyzed, whether players are more likely to analyze their wins or their losses, what percentage of the time they are able to correct their blunders in one or two attempts using the 'Learn from your mistakes' tab, what percentage of moves are blunders in each time control, average accuracy in each time control, whether quality of play in the opening, middlegame, or endgame is hurt the most by time pressure, etc.
the graphics doesn-t say nothing. you need try to do better blog. And what is the conclusion??
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