Hi there,
It would be great if there was a possibility to postpone / delay a game with mutual agreement, but with a pre-move to make things equal for both sides. Probably mostly applies to classical games. Here's how it works:
1. Players agree to delay the game on the interface (much like for Draw) but the clock is not stopped yet.
2. The player whose move it is - makes the move while the clock is still ticking. This move is not shown to the opponent, instead - stored on the server, but it is set and permanent. The clock is now paused and game postponed. This is to make things equal, since now both player can only think about the game offline only having their last move known.
3. When the players come back to the game - the secret move now is made (as with pre-moves) and game continues as normal.
Players could agree personally on the time to continue, but that's likely not gonna be practical. The best would probably be to integrate it with existing notification system for "challenge" and the "games in play". So whenever someone you have a game postponed with comes online and you are not playing any real time game - you get notification that you can accept (just like the one for the challenge currently), you can decline to postpone even more (but why would you do that?). The game would sit in the "games in play" tab. In case that never continued games become a problem - there could be a rule that after 10 days the last who declined a continuation looses or if nobody has declined - the one who requested a postpone.
It would be great if there was a possibility to postpone / delay a game with mutual agreement, but with a pre-move to make things equal for both sides. Probably mostly applies to classical games. Here's how it works:
1. Players agree to delay the game on the interface (much like for Draw) but the clock is not stopped yet.
2. The player whose move it is - makes the move while the clock is still ticking. This move is not shown to the opponent, instead - stored on the server, but it is set and permanent. The clock is now paused and game postponed. This is to make things equal, since now both player can only think about the game offline only having their last move known.
3. When the players come back to the game - the secret move now is made (as with pre-moves) and game continues as normal.
Players could agree personally on the time to continue, but that's likely not gonna be practical. The best would probably be to integrate it with existing notification system for "challenge" and the "games in play". So whenever someone you have a game postponed with comes online and you are not playing any real time game - you get notification that you can accept (just like the one for the challenge currently), you can decline to postpone even more (but why would you do that?). The game would sit in the "games in play" tab. In case that never continued games become a problem - there could be a rule that after 10 days the last who declined a continuation looses or if nobody has declined - the one who requested a postpone.