lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Scc0lKN4"] [Date "2021.06.11"] [White "krvv"] [Black "Aniltutmez"] [Result "0-1"] [UTCDate "2021.06.11"] [UTCTime "18:24:59"] [WhiteElo "978"] [BlackElo "1197"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... Na6?? { (Mate in 15 → 3.04) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Bxa6 bxa6 3. d3?? { (1.50 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } (3. Na3 d5) 3... d5?? { (Mate in 14 → 2.03) Lost forced checkmate sequence. g5 was best. } (3... g5 4. Bxg5 Bg7 5. Bxe7 Bxb2 6. Bxd8 Bxa1 7. Bxc7 Rb8 8. Bxb8 Ne7 9. Bxa7 Nd5 10. exd5) 4. exd5 Qxd5 5. Bh6?? { (2.10 → -0.34) Blunder. Na3 was best. } (5. Na3) 5... Qxd3?? { (-0.34 → Mate in 11) Checkmate is now unavoidable. Qxg2 was best. } (5... Qxg2 6. Bxg7 Qxg1 7. Rxg1 Bxg7 8. Rxg7 Be6 9. Rxh7 Bxa2 10. Rxa2 Rxh7 11. Rxa6 Rxh2 12. Rxa7) 6. Qxd3 gxh6 7. Qxh7 Rxh7 8. g4 Bxg4 9. Nf3 Bxf3 { Black offers draw } 10. Ke2?? { (Mate in 8 → 0.45) Lost forced checkmate sequence. h4 was best. } (10. h4 Bxh1 11. f3 Bxf3 12. h5 Bxh5 13. Kd1 Bxd1 14. Nd2 Bxc2 15. Rd1 Bxd1 16. a4 Bxa4) 10... Bxh1 11. Kf3?? { (0.23 → -5.12) Blunder. f3 was best. } (11. f3 Bxf3) 11... Bxf3 12. Nc3?? { (-5.64 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } (12. Na3 Bd1) 12... Bd1?? { (Mate in 11 → -3.59) Lost forced checkmate sequence. Be4 was best. } (12... Be4 13. Nxe4 c5 14. Nxc5 Rg7 15. Nxa6 Rb8 16. Nxb8 a6 17. Nxa6 Rg1 18. Rxg1 h5 19. Rxg8) 13. Rxd1 Kd7 14. Rxd7 Rd8 15. Rxd8?? { (-2.43 → Mate in 7) Checkmate is now unavoidable. Rxe7 was best. } (15. Rxe7) 15... h5 16. Rxf8 Rh6 17. Rxg8 Rh8 18. Rxh8 f5 19. Rxh5 e5 20. Rxf5 c5 21. Rxe5 a5 22. Rxc5 a6 23. Rxa5# { Game ends by variant rule. } 0-1